Star Trek: Voyager - Across the Unknown puts the damaged U.S.S. Voyager and its crew in the Delta Quadrant, with the player responsible for shaping their journey home. Its story-driven survival strategy premise turns familiar “what if?” questions into consequential decisions: take a cautious or risky approach, rely on diplomacy or phasers, and weigh powerful but dangerous research. Rogue-like elements mean situations can differ from run to run, and poor decisions can cost crew members their lives.
Keeping Voyager viable is a hands-on management challenge. Repair destroyed rooms, maintain life support and energy, and choose when to build crew quarters, industrial facilities or research spaces. Scanning celestial bodies reveals resources, while plotting a course through the quadrant brings both opportunities and hazards. Away missions call for a crew selected around individual talents; ship battles, meanwhile, let players order offensive and defensive maneuvers, target enemy systems and assign skilled crew to battle stations.
The game also offers Q Trials, a separate rogue-lite mode built around faster runs, customizable modifiers and optional challenges. It uses a pool of captains and crew, with unlocked characters and researched technologies carrying into future runs. Unlike the story-focused journey, Q Trials has no story or away missions framing its route through the quadrant.