Set in a fictional 1960s London where one in ten residents has a supernatural ability, Staffer Case follows Notrick, a detective investigating incidents involving people known as staffers. The cases turn on powers that make ordinary investigative methods inadequate, while Notrick’s colleagues in the Mana Affairs Division use their abilities to examine scenes and assemble findings. The result is a mystery adventure built around interpreting evidence rather than relying on conventional detection alone.
Players collect clues, arrange them into documents, and identify contradictions among them. Those records can include emotionally charged testimonies, traces that indicate when evidence was left, and memories retained by objects. Suspects’ ability descriptions also matter: understanding what a power can do helps make sense of how a crime could have happened. The documented story covers five supernatural cases and two substories focused on characters’ backgrounds and personalities, with cases ranging from an incident at a creecher breeding facility to a murder involving a collector of magical tools.
The game is listed as single-player, so its investigation is presented as an individual effort to connect documents and uncover each case’s underlying truth. The supplied description also says Cases 1 and 2 can be played for free, while its broader outline introduces the game’s premise and planned case structure without specifying the exact scope of that free offering.