In Spirittea, drinking the titular tea reveals a mountain town troubled by spirits who have lost their way as people stopped worshipping them and leaving offerings. The player investigates their problems and helps resolve them, from finding lost treasures to preparing spicy noodles. Getting to know the townspeople is part of life in town: residents follow their own schedules and have preferences and hobbies, including bug catching and karaoke.
The game’s distinctive work centers on an ancient bathhouse hidden in the mountain. Keeping it running involves sweeping, gathering towels and keeping them clean, chopping wood to heat the baths, preparing food, and mixing elixirs to suit different spirits. Seating matters too: spirits have friends and enemies, so their relationships inform who should share a bath. Players can also upgrade and decorate, fix up their house, and explore the mountain, connecting bathhouse management with the town’s characters and spirit problems.
Its listed genres are adventure, RPG and simulation, a fitting frame for the documented mix of exploration, relationship-building, problem-solving and hands-on bathhouse management. The central loop combines service tasks with learning what each spirit prefers, while the townspeople’s routines and hobbies give the wider town its own social texture.