SPACECOM casts players as starfleet commanders in a strategy game where deception, movement, and battle decisions shape the outcome. Its design favors deliberate planning over quick reactions: the store description emphasizes tactics and execution, with minimalistic visuals and sound intended to keep attention on strategic thinking rather than spectacle.
The game offers a single-player campaign built around tactical puzzles, multiplayer matches against up to five opponents, and AI skirmish mode for trying strategies. Its mechanics are presented as intentionally uncomplicated, while still asking players to manage choices and devise plans. The description also points to maneuvers drawn from military history, alongside the option to create plans of your own.
Multiplayer is described as a contest of planning and execution, while the campaign and skirmishes provide other ways to engage with its tactical approach.