Soul Land: Awakening World casts players as aspiring Spirim asters in a 3D open-world MMORPG set in the Soul Land universe, drawing on authorization from the original novels and anime. Its journey moves across places including Saint Village, Icebound Forest and Isle of Poseidon, where exploration can lead to hidden treasures, ancient caves, Spirimon hunts and encounters with Spirit Temple challengers. Familiar figures such as the Seven Monsters and Spirit Temple Elders also anchor the adventure in the saga’s established world.
Combat emphasizes direct execution rather than target selection: the game describes non-targeted fighting, precise dodges, aerial maneuvers and fluid skill use. Players can switch between Spirits, tailor tactical loadouts and exploit attribute advantages, while hunting Spirimon provides another progression path. Defeated creatures yield Halos and Spiribones, which unlock powers. Together, these systems frame the game around roaming, creature hunts and skill-focused battles, rather than a single linear mode.
The count therefore sits alongside a specific play format and combat identity, not just the franchise name. The game also describes its narrative as adapted from the novels and animation, with familiar characters and new chapters forming part of its larger epic.