In Sophie's Curse, you take a nurse’s overnight job caring for an old man in a newly purchased house. The building has no working electricity, so the owner’s hand-crank generators are the only source of light. Their first night in the house becomes a test of keeping those devices running while something waits in the darkness.
The central task is practical and tense: tend to four generators placed around the house and keep them from running out of power. The setup makes light a resource to maintain rather than a given, tying the nurse’s care-taking shift to a threat that is concealed by the dark. The game’s premise builds its horror around that fragile arrangement, not around a broader combat or exploration system described in the available details.
The store listing identifies Sophie's Curse as a single-player game, so its play format is focused on an individual managing that night’s challenge rather than a shared session.