Sons of Valhalla casts you as Thorald Olavson, a warrior pursuing the Jarl who destroyed his home and kidnapped his beloved. Its pixel-art Viking setting frames a revenge campaign across England, where a storm presses the invasion onward. The journey is not simply a sequence of battles: you can revisit towns, pursue merchants or mercenaries, and change course as your resources and strength allow.
Combat blends side-scrolling action with troop command. Thorald fights alongside his warband while issuing orders to charge, retreat, fall in behind him, or form a shield wall. The roster ranges from swordsmen and archers to specialists such as healing shamans and berserkers, so positioning and troop choice matter. Battlefield earnings can fund equipment, troop upgrades, buildings, and siege engines, linking decisions between engagements to the next assault.
The campaign also has a roguelike cycle: death restarts the invasion and costs you what you have gathered, while runestones can be offered to Odin to unlock warriors and equipment for future attempts. Its appeal rests on coordinating a changing force, choosing when to press forward, and personally joining the fighting.