Sonic Racing: CrossWorlds Open Network Test is a playtest associated with Sonic Racing: CrossWorlds, a racing game built around races that cross land, sea, air and space. The parent game’s signature twist is the Travel Ring: racers warp to another course on the second lap, then return to the original track for a final lap where parts of the course have changed. The playtest’s exact content is not specified, so those parent-game features should be read as context rather than a promise about what the test includes.
CrossWorlds distinguishes itself through vehicle tuning as well as its shifting routes. The parent game lets players choose among five vehicle classes, combine front, rear and tire parts, and adjust performance to suit a preferred racing style. Gadgets add another layer of customization, affecting attributes such as movement-boost efficiency, item chances and recovery time. Custom paint jobs and decals let racers personalize the vehicle’s appearance too.
The broader game is designed for both solo racing and competition with others, with modes ranging from four-course Grand Prix events to team-based Race Park matches and individual Time Trials. Online World Match supports lobbies of up to twelve players, while a Rival system selects an opposing character for each race and offers bonus rewards for beating them. These details sketch the parent game’s competitive and customizable design, but the playtest’s included features may differ.