SMITE 2 casts players as mythological gods, each with distinctive abilities: Zeus hurls lightning, Anubis commands death magic, and Loki strikes from behind. Its defining perspective is third person, bringing the action close while retaining the strategic decisions of a team-based MOBA. The game’s premise is not simply to choose a deity, but to use that god’s powers in coordinated battles.
Conquest is a five-versus-five, three-lane mode where teams combine attacks and abilities to bring down the enemy Titan. Arena takes a more direct deathmatch approach, pitting teams against waves of minions and opposing gods. Other formats include Joust, a three-versus-three single-lane contest, and Assault, which assigns random characters in five-versus-five matches. Auto-build and auto-level offer simpler ways to get started, while item choices, map control, and tactical play provide room for deeper strategy.
Cross-play and cross-progression are also listed features, connecting play across platforms and carrying unlocks forward.