Sketch! Run! builds its premise around an unusual copy-book: whatever a schoolboy draws comes alive, including Liny, a romantic character eager to explore the world and become free. That story gives the game’s hand-drawn concept a clear purpose. Liny is not simply moving through a landscape; he is pursuing a dream in a world shaped by drawing.
The central design challenge is to keep Liny moving past obstacles that can destroy him. Water and an eraser are explicitly named as dangers, while the instruction to sharpen a pencil and draw points to drawing as part of the way forward. The result is a platforming-style premise grounded in both creation and fragility: the same drawn world that brings Liny to life can contain threats that end his journey. The game describes a hundred levels, framed as a chance to relax and enjoy the adventure.
The levels and Liny’s personal quest provide the context: this is a solitary adventure built around overcoming obstacles in an animated copy-book world.