Six Days in Fallujah is a first-person tactical shooter built around missions inspired by the Second Battle of Fallujah. Its account draws on the contributions of Marines and Soldiers who fought there, while the story missions use recreated events, battle footage, and eyewitness interviews. That grounding sets a serious frame for its close-quarters urban combat.
Players can lead an AI fireteam, cooperate online with other people, or combine human and AI teammates. Squad orders include suppressing enemies, breaching fortifications, and securing targets; meanwhile, opponents may stalk, flank, ambush, or lay traps across an open battlefield. The game’s procedural architecture changes building layouts and enemy positions between mission starts, making the tactical problem less predictable from one attempt to the next.
Its documented structure pairs story missions with procedural missions, emphasizing both narrated real-world events and replayable urban encounters. The result is a shooter where coordination and adapting to unfamiliar spaces are central to the design.