Silent Hunter III casts players as U-boat commanders in a historically grounded recreation of World War II naval warfare. Its detailed submarine interiors, shifting weather, day-and-night cycle, and modeled water aim to make patrols feel tense and immersive. Players can command Type II, VII, IX, and XXI U-boats, giving the simulation several distinct historical vessels to take into battle.
Combat asks captains to choose how and when to engage Allied shipping. A submarine can remain submerged beneath escort ships and launch torpedoes, or surface to attack with its deck gun. Those choices sit within a non-linear campaign in which command decisions shape a naval career, while crew members take orders and develop according to patrol results. A naval academy tutorial and adjustable realism settings offer different ways to approach the simulation, from learning its basics to tailoring the challenge.
The format is chiefly a single-player command simulation, but it also supports cooperative multiplayer for up to eight players over LAN. Its appeal rests on the contrast between careful, solitary patrol decisions and coordinated submarine action, rather than on a conventional action-game structure.