Sifu casts its single-player action around a revenge mission: the protagonist hunts down the assassins who killed their family. A mysterious amulet restores them after death, but each return brings aging and its consequences. That premise makes failure part of the game’s design, not a clean reset, giving every fight stakes beyond simply reaching the next room.
Combat asks players to dodge, parry, strike, and chain combos while facing opponents who do not wait their turn or telegraph their intent. Positioning matters in environments ranging from a nightclub and art gallery to a high-rise office building, where objects, makeshift weapons, windows, and ledges can become part of a fight. The game frames Kung Fu as practice: players learn from mistakes and unlock skills as they work toward mastering Pak Mei techniques.
Sifu is listed as a single-player game, so its play format centers on an individual’s progress through these encounters rather than cooperative or competitive sessions. The free Arenas expansion is described as adding five modes, dynamic locations, and challenges, offering further opportunities to test combat skills.