SIDE EFFECTS turns a medical trial into a tense contest of survival. Up to four test subjects face a table of pills, with each dose potentially helpful, harmful, or fatal. The goal is to outlast the opponent across the table, making every choice part of a grim gamble rather than a conventional fight.
Its turn-based structure puts risk management at the center: pills affect resistance, and reaching zero means death. Between rounds, players can select experimental items and treatments, including vaccines and mouth clamps, to shift the odds. Opponents may bluff and adapt, so the danger comes not only from uncertain doses but from reading another subject’s intentions.
With six pill types and more than fifteen unique items, SIDE EFFECTS frames its medical-roulette premise around concealed consequences, resistance management, and tactical attempts to survive one dose longer than a rival.