Ship Graveyard Simulator 2: Prologue casts the player as a shipbreaker working along a coast strewn with wreckage. The premise is practical rather than combat-focused: dismantle old vessels, recover valuable materials and build a salvage business. Its single-player format makes this a solitary work-and-progression experience, rather than a shared crew activity.
The dismantling is hands-on. A hammer, saw and torch let you break ship sections into smaller pieces, while larger modules such as engines, pumps and control panels call for a crane and container. The game also describes ordering ships through a computer at home, with each new vessel bringing a task. Steel, aluminum and copper recovered from even small components have value, and workers can be hired to help tackle larger ships.
The work carries hazards alongside its salvage routine: the listing warns of gas leaks, electric shocks from cables and toxins in unsecured rooms. Those risks, the shift from small fragments to enormous wrecks, and the focus on collecting and selling parts give the prologue a distinct simulation identity.