Shanubis turns a pyramid expedition into a stealth-and-survival escape. Trapped inside and hunted by an Egyptian God, players search for the supplies and artifacts needed to get out. The danger is tied to sound: Shanubis has acute hearing, so smashing containers or blasting walls can draw him toward the noise. That gives exploration a tense trade-off between making progress and attracting attention.
The game combines several practical ways to manage that risk. Rocks can distract Shanubis, break containers from a distance, or knock gems loose; herbs restore health, while explosives open walls, new routes, and secret rooms. Finding the artifacts needed to escape also makes the game naturally more difficult. For a different layer of uncertainty, four Lucky Charms appear at random on each play-through, and collecting them improves luck in finding herbs and bombs.
Shanubis is listed as a single-player action-adventure, so its player-count context is an individual run through a hostile, changing environment rather than a shared session. Its distinctive appeal lies in balancing scavenging and route-finding against the consequences of noise, while optional charms add variation to what supplies a run may yield.