Sensei! I Like You So Much! casts the player as a fangirl building a personal world around a beloved character, or “blorbo.” Its appeal lies in turning fandom into a collection of connected creative activities rather than a single collecting loop: customize the character, gather inspiration outdoors, and write stories shaped by pivotal plot choices. The game also frames that creativity socially, with fellow fans to meet and a community where players can share their work.
Collecting and making are central to the day-to-day design. Players can decorate an ita-room and ita-bags with fandom goods, use a crafting station to make freebies, and share creations through Steam Workshop or friend codes. The listed features also include a merchandise-making atelier, a gacha simulator, a secondhand market, and a desktop-pet companion. These systems give the game a blend of customization, collection, simulation, and narrative choices, with room for both solo projects and community exchange.
The story’s larger destination is a comic convention: players prepare fanzines and merchandise, arrange a vendor booth, and take part in the CT30 event. That mix of personal crafting and convention activity helps explain the game’s single-player format, while Workshop sharing and visits to other players’ booths provide a community-facing dimension.