Section 8: Prejudice is a science-fiction first-person shooter set in a distant future where humanity faces a threat bent on eradicating it. Its single-player campaign follows Alex Corde through a story of betrayals that imperil humanity’s survival. Rather than presenting combat as a fixed sequence of encounters, the game emphasizes decisions that can reshape the battlefield, from choosing equipment to activating objectives for the team.
That tactical flexibility is built into how players enter and influence a fight. You can strategically spawn anywhere on the battlefield to support allies or catch opponents off guard, then call in deployables and vehicles where they offer an advantage. Dropping, overdrive and jetpacks provide mobility, while customizable weapons, ammunition and equipment let players tailor a loadout. Dynamic Combat Missions add varied goals, including aerial strikes on fortified positions and securing intelligence.
The game also connects progression to an expanding arsenal, with ranks and skills unlocking more than 60 weapons, equipment items and upgrade variants. Its advertised design spans both a narrative campaign and team-oriented combat, but the store listing states that multiplayer is no longer supported following the shutdown of Games for Windows Live; single-player continues to work.