Set decades after the original Red Faction, the game puts you in the role of an insurgent fighting alongside the re-established resistance against the Earth Defense Force. Its setting spans Mars, from the mining outpost of Parker to the EDF capital of Eos, with settlers and resistance fighters caught in the conflict. The central appeal is a broad, destructible landscape where combat and the environment are closely intertwined.
Rather than prescribing one route through the conflict, Guerrilla lets players choose when and how to attack EDF targets, take missions in any order, or damage infrastructure through destructive activities. Physics-based destruction supports practical improvisation: blast openings through walls or floors, bring down a staircase to impede pursuers, or drive a vehicle through a breached wall. Weapons, explosives, modified vehicles, and guerrilla tactics combine in attacks, while environmental changes can support ambushes and chain reactions.
Its defining design remains the mix of open-world freedom and tactical destruction, while the Re-Mars-tered edition is described as reworking graphics, lighting, shadows, and postprocessing, with native 4K support. These details frame the game as a science-fiction action experience built around choosing an approach and reshaping the battlefield.