Reap and Rush casts players as underworld envoys sent to the mortal realm after longer lifespans throw the afterlife into disorder. Reincarnation has broken down, and their boss, Zhong Kui, is missing. The result is an action-focused journey through a treacherous battlefield, where envoys face waves of Yaoguai and cut through the crowd in a deliberately brisk, comic take on underworld administration.
Combat builds around choosing an envoy general and shaping a run with freely combined fate stones and yin spells. Underworld currency can buy paper crafts, opening up different synergies and combat styles; the game describes runs as varied rather than following one fixed build. Duties also include handling everyday supernatural trouble, from feeding a hungry Yaoguai to helping a misplaced god or sorting out a fox spirit’s cultivation. That mix of battling and small-scale problem solving gives the game a broader identity than wave-clearing alone.
Its central appeal, as described here, lies in experimenting with a character build while alternating between frantic fights and odd jobs across the realms.