Quasimorph casts the player as the boss of a space-based private military company in a future where corporations reach beyond the Solar System and a cosmic threat looms. Its cyberpunk setting is fused with body horror: mercenaries explore planetary bases, hidden laboratories, and wrecked starships while uncovering disturbing traces of humanity’s actions. The premise gives each expedition a grim commercial edge, with companies hiring crews for dangerous operations amid an unfolding catastrophe.
The central gamble is extraction. Complete a corporate contract and keep the equipment and resources you bring back; die, and you lose what you carried in, then can print a new mercenary and attempt the contract again. Between missions, recovered technology and resources help upgrade the flagship, while reputation, cybernetic implants, and body modifications support the company’s growth. Preparation matters too: the game calls for assembling a capable team, managing ammunition, and maintaining gear before facing unpredictable dangers.
Its appeal instead rests on adapting a mercenary roster and loadout to successive contract risks. Hundreds of weapons and armor pieces, gadgets, classes, and unique mercenaries offer room to experiment, but the core tension remains whether a crew can bring valuable finds back alive.