Pug'llector combines the familiar rhythm of a clicker with a pug-collecting premise. Players can improve both manual clicking and automatic clicks through upgrades, while backgrounds and a growing pug army give the activity a collectible theme. Its listed single-player format makes this a self-directed experience rather than a multiplayer contest.
The collection has a timed element: every two hours and forty-five minutes, a pug becomes available to collect and trade. Achievements are tied to owning a pug or a set of pugs, and players can change pug skins in game. Those systems make collecting, completing sets, and personalizing pugs central parts of the design, alongside the incremental clicking.
The game is also tagged Indie, Simulation, and Free To Play, providing further context for its lightweight, collection-focused format. The description mentions future pugs in development and community involvement in their creation as plans, rather than established features.