Project ZETA is a team-based arena game built around battles across the Aran Plateau. Its playtest announcement describes a map redesigned to make matches flow more intuitively, with a reduced overall scale intended to make the action more immediate and cut down on traversal downtime. The setting is not just a backdrop: navigating camps and objectives is part of the match’s rhythm.
Players can move between monster camps, key objectives and roaming monsters, which offer rewards when defeated. The announcement also highlights Automata camps, boss buffs that provide distinct combat advantages, and environmental devices including Launch Gates, Jump Pads and Vision Barriers. These systems make route choices and combat preparation central to the documented design. An overhauled HUD, with clearer objective and camp information alongside combat indicators, is intended to help teams decide what to do next.
The announcement discusses a global playtest and custom-match features, including a spectator system, but does not specify the exact scope of the playtest.