Project Werewulf is a third-person survival horror game built around a woman kidnapped and imprisoned in a remote station. A werewolf stalks her through its claustrophobic setting, while the story also asks why she was taken and why the creature is hunting her. Its linear, story-driven structure is shaped by semi-open-world elements, giving exploration a role alongside the central escape narrative.
Survival here means more than confronting enemies: the listed activities include fighting, interacting with the environment, and escaping or hiding from the Alpha Lycan. Players can also hunt down enemies and speak with friendly characters for quests or rest in safe areas. Voiced cinematic cutscenes carry the plot, while character customization and interaction with both friendly and hostile NPCs add other layers to the station-bound journey. The game describes its challenge as demanding but fair.
The store description divides play among story missions, safe-zone levels, and challenge levels, pairing the main narrative with designated spaces for respite and separate challenges. The emphasis remains on uncovering the kidnapping's purpose, navigating the station, and surviving the Alpha Lycan’s pursuit.