Project RTD: Random Tower Defense PvP sets players against one another in a tower-defense contest shaped by both chance and planning. Its central loop asks players to defend using randomly built towers or put pressure on opponents by summoning monsters. The stated aim is to outlast the competition and become the “Final Winner,” giving the game an offensive as well as defensive focus.
The format ranges from head-to-head and small-group play to larger competitive events. Ranked matches bring six players together, while invitation-only friendly matches support two to six; Duo Mode pairs two players against two other teams. The tournament mode is described as a real-time match involving 216 players. A separate Challenge Mode offers solo play across 40 rounds, with a final boss to defeat and five difficulty levels tied to clearing rewards.
Random tower builds give each match an uncertain tactical starting point, while the game also highlights a strategic tech tree as a counterweight to luck. That combination is the distinctive design proposition: adapting to unpredictable defenses and choosing how to attack are both part of the competition. The solo challenge offers a different context from PvP, putting the emphasis on progressing through rounds and overcoming the final encounter.