Prey places Morgan Yu aboard Talos I, a space station orbiting the Moon in 2032, where a failed experiment has left the station overrun by hostile aliens. Morgan must investigate clues connected to their past while trying to survive and uncover what happened. The setting pairs a corporate luxury design inspired by the 1960s with a station full of danger and hidden secrets.
Exploration follows interconnected, non-linear pathways, so Talos I is more than a backdrop for combat. To get past threats and obstacles, players can use weapons and tools found on the station, craft useful items from blueprints, and develop alien abilities alongside upgraded skills. The game describes these powers and tools as ways to form a distinct approach and improvise, rather than prescribing one fixed solution.
Its focus is on uncovering the station’s secrets, managing hostile encounters, and deciding how Morgan’s combination of abilities and equipment can meet the challenges ahead.