Polterheist casts you as a burglar targeting a recently moved-in family’s house near a small Kansas town. You have robbed the property before, so you know it holds valuables, and you arrive with a list of items to take. The job is framed as a hurried break-in, but rumors of paranormal activity complicate the plan: the burglar dismisses talk of a poltergeist, leaving the house’s reputation at odds with the practical goal of filling a van.
The central task is concrete: enter someone else’s territory, locate each listed object, and carry it back to your van. That makes the burglary itself the organizing structure, while the suggestion of a supernatural presence supplies the distinctive tension. The premise does not establish exactly what the poltergeist does, so the contrast between an ordinary theft and a possibly haunted home is the clearest supported guide to the game’s design.
Polterheist is listed as a single-player action, indie, and simulation game.