Poco is a 2D/3D hybrid point-and-click adventure about a two-inch-tall clown banished from a giant walking circus. Stranded in the Below World, a cluttered undergrowth where lost and unwanted things decay, Poco sets out to find a way back to the circus. The journey brings the tiny performer into contact with the world’s local homunculi, strange creatures who can become allies.
Exploration and puzzle-solving drive the adventure. Poco searches for useful items, tackles puzzles, and plays interactive minigames while completing quests. The homunculus cast includes five creatures representing the five senses; Poco befriends and enlists their help in building a rocket. These practical tasks give the story’s unusual scale a clear purpose: a small outsider must make use of what this discarded world and its inhabitants can offer.
The visual style combines detailed, painted 2D backgrounds with cartoony 3D animation, reinforcing the contrast between Poco’s tiny stature and the surrounding overgrown environment. Its mix of point-and-click exploration, puzzles, quests, and minigames frames a whimsical adventure around an offbeat destination: a circus outcast trying to get home with help from the strange residents of the Below World.