Playing History 2 - Slave Trade places its story aboard an 18th-century ship crossing the Atlantic during the trans-Atlantic slave trade. The player takes the role of a young slave steward, assigned to serve the captain and report suspicious activity. That position gives the historical setting an immediate personal conflict: the steward discovers that his own sister has been captured by slave traders.
The game’s design centers on witnessing events the player cannot alter, while decisions and actions shape how the story conveys its lessons. Rather than presenting history only as background, it puts the player in the middle of a consequential situation and encourages active engagement with what is happening. Its educational approach is framed for an audience aged 11 to 14, and the game is listed as a single-player adventure.
The store description also records a design change: Slave Tetris was removed after some people considered it insensitive and felt it overshadowed the educational goal. The stated intent was to enlighten and educate, with the revised presentation keeping attention on the subject’s human consequences.