PILGRIM casts players as chosen Pilgrims pushed out of their village and onto a dark, otherworldly road. The first-person horror adventure centers on reaching the road’s end, with little starting supply and a powered wagon as a crucial companion. Its world spans crypts, dungeons, abandoned towns and twisting woodlands, giving the journey a grim, exploratory character rather than a single setting.
The wagon has a crystalline engine that responds to its user, while a dial and bell signal the game’s three time zones: Day, Night and Deep Night. Players are warned not to stray from the wagon after day. Items can aid navigation and combat, and finding and selling them helps fund more useful supplies. The threat comes from varied creatures, where even a brief encounter can end a pilgrimage; in co-op, friends can bring a dead player back, though the source leaves the cost ominous. Levels combine handcrafted and procedurally generated design.
PILGRIM supports solo play as well as multiplayer co-op, including online and LAN co-op. Recruiting friends is part of the game’s framing, and the difficult journey gives those group sessions a clear common goal.