Set in early sixteenth-century Bavaria, Pentiment follows Andreas Maler, an illustrator drawn into a series of murders in the town of Tassing and at Kiersau Abbey. The story unfolds over twenty-five years, placing the investigation within a community facing religious and political change. Its historical setting is rendered in a distinctive style inspired by illuminated manuscripts and early printed books, making the artwork central to the game’s identity.
Players investigate the murders and decide how to respond to the people and secrets they encounter. Andreas’s academic and social backgrounds shape the context in which he meets Tassing’s residents, while choices carry lasting consequences for the community and its future. Rather than presenting the mystery as a detached puzzle, Pentiment connects investigation to character relationships and the changing fortunes of a place over generations.
Pentiment is a single-player adventure, so its play format is focused on one person’s progress through this choice-driven narrative, not a shared or competitive session.