Peach turns its fruit-themed premise into a mix of idle progression and active play. While the game is running, a peach arrives in the player’s Steam Inventory every thirty minutes. That recurring reward sits alongside the game’s more hands-on option, giving its central peach gag a place in both routine play and direct interaction.
In Passive Mode, players gain experience over time or with each peach slap. Rhythm Mode shifts the focus to hitting notes in time with the music, with leaderboards providing a competitive target. The design also includes community-made peach items, craftable lootboxes, achievements and a soundtrack, surrounding the two modes with collectible and score-chasing elements rather than a single play loop.
Those different activities help explain what players may be doing in the game, without implying that the leaderboard itself is multiplayer.