Pax Autocratica casts you as the builder of a totalitarian regime in a satirical sci-fi setting, where political control and colony survival are bound together. Citizens can be shaped through fear, propaganda, surveillance, punishment, or comfort and prosperity, but their reactions may range from loyalty to quiet rebellion. The premise makes governing more than a backdrop: the people working for the State can also become a source of dissent.
The colony side centers on assigning citizens to tasks such as mining, hauling, research, and manufacturing supplies. Expeditions into the fractured Tyris System provide resources and recruits, while first-person roguelite battles pit you and your troops against threats ranging from hostile ships to mechanized battlefields. During runs, roguelite cores can change weapon handling, create combinations, or strengthen nearby troops. You can also order your squad into battle, and weakened enemies may be captured and brought back to the base, where the regime decides their fate.
That blend of management and direct combat gives the game a distinctive play format: expanding a state and commanding its wars are parts of the same cycle, rather than separate themes. Its central tension is the cost of control, expressed through both the society you organize and the battles you fight.