Set in 1936, Pathway sends a team of adventurers across Northern Africa to investigate bunkers and temples before Nazi forces can claim their hidden treasures and secrets. Its pulp-adventure premise mixes rumors of mysterious artifacts and occult rituals with an expedition built around assembling a capable squad. The game frames this journey as a sequence of missions rather than a continuous, purely tactical campaign.
Between objectives, the team crosses a randomized map and encounters brief, choice-driven story events. Decisions such as searching a well or helping villagers involve weighing risks, while repeated missions generate a new series of events. Battles shift the focus to turn-based squad tactics: use cover, flank opponents, and make the most of each character’s abilities and equipment. Unlockable adventurers bring individual skills and quirks that can affect both combat and story encounters; valuable loot can be traded for improved weapons and armor.
That mix of tactical fights, expedition choices, and replayable event paths gives Pathway a distinctly single-player format. Its five campaigns vary in difficulty, and the pixel-art presentation adds depth, lighting, and shadows through a Pixel/Voxel hybrid approach.