PANELKI casts the player as a utility worker in a Siberian city of panel apartment blocks, turning everyday maintenance into the route toward a fresh start. The stated goal is to earn money through service assignments and save enough for a ticket out of the city. Its setting is an open world assembled from procedurally generated streets and structures, with apartment buildings designed to differ both outside and inside.
Snow is central to the work and the atmosphere: players can clear entrances, cars and rooftops, or pile snow into a tower, using different shovels to dig more. Dynamic weather and a day-and-night cycle bring blizzards and snowfall into the routine, while prolonged exposure to cold makes the character freeze; indoor spaces offer a way to warm up. Basements contain practical objects such as tools and keys, and heating can be switched on there. Photography is also part of the design: a camera can frame the city, and photographing a completed house from outside can earn in-game money.
The game supports both single-player and online co-op, where friends can tackle chores such as cleaning entrances, replacing bulbs and removing graffiti, or play snowballs together. That mix of solitary city work and cooperative tasks gives player-count figures useful context: they relate to a game whose listed formats include both solo and multiplayer play. The camera’s adjustable image settings add a deliberate visual mode to the same wintry urban environment.