Paladins is a fantasy team shooter set in the vibrant Realm, where a varied cast of Champions spans sharpshooting mercenaries, magic-wielding scholars, supernatural beings, deities, and cosmic monstrosities. Its identity rests on distinct playable characters and team composition rather than a single shared combat style: players can choose among Damage, Flank, Frontline, and Support roles, each described around a different contribution to a fight.
Matches put teams of five against one another across modes built around objectives, including pushing a payload and contesting objectives that rotate. Champion abilities can be customized and augmented outside a match, while in-match itemization offers another way to shape how a chosen character plays. Together, those systems make team coordination and individual build choices central to the format, with more than 50 Champions offering a broad roster to learn.
Its customization also extends beyond combat, with profile presentation, Champion skins that alter appearance and voices, and effects shown after eliminations or defeat. These details frame Paladins as a competitive, team-oriented game with room for personal expression both in matches and in presentation.