NTRaholic casts the player as Ryunosuke, a landlord whose attraction to newlywed tenant Chiho prompts an unsettling bargain: she will clean his room to make up the difference in rent. With her husband Shota struggling at work, the arrangement becomes the starting point for a story about temptation, loyalty, and a pact with Lilith, a mischievous succubus. The game frames Chiho’s changing desires as a gradual journey across a 90-day countdown.
Its simulation structure makes that progression a matter of daily choices. Each day has four time slots, in which players can work part-time for money, interact with Chiho, or buy items. Mini-games help raise intimacy and move the story forward; purchases such as a Spy Cam or Ninja Scroll offer particular ways to affect progression. As Chiho’s Lust Mark rises, players unlock succubus abilities and further interactions, while the story introduces locations including a night market, an izakaya bar, and a hot spring inn.
That mix of scheduled actions, resource earning, and narrative progression gives NTRaholic a more deliberate rhythm than a single-mode action game. The appeal lies in steering a branching-feeling progression through routine choices, mini-games, and supernatural temptation, with the 90-day structure giving the premise its defining shape.