New kind of adventure opens with Mary hiding in a wardrobe after her parents argue. She wakes in a strange, beautiful realm of giant strawberries and magical druids, and must find her way back to the real world. Aquarius, a new friend she meets there, accompanies her, making the journey a story of escape and discovery in an unexpectedly fantastical setting.
The game combines three-dimensional adventure with RPG elements. Its puzzles and quests call on Mary’s newfound powers and Aquarius’ magical abilities, while collecting artefacts unlocks additional powers. Players can also gather items and resources to trade with druids. These mechanics connect the world’s inhabitants and discoveries to the adventure’s objectives, rather than leaving the setting as decoration alone.
Listed as single-player, the game presents Mary’s journey as a solo play format. The documented design also points to a vibrant world filled with colorful wildlife and environments, accompanied by an original folk jam soundtrack. Together, the premise, puzzles, trading, and fantasy setting define this particular adventure.