Never Grave: The Witch and The Curse casts players as an adventurer aided by a cursed hat, pairing 2D action with a mix of Metroidvania exploration and roguelite structure. Its dungeons, including ruins and botanical gardens, are procedurally generated, so their layouts change between runs. Exploring is not only about fighting: obstacles and puzzles interrupt the route, while artefacts can unlock actions such as a double-jump to reach new areas.
Combat asks players to read enemy attacks, wield magic and make use of the terrain. The hat’s possession ability adds a distinctive twist: take over an enemy and draw on its unique abilities to create new options in exploration and battle. Traits attached to magic and items can shift a run’s play style, and tough bosses demand more than simply memorizing attack patterns. The game’s hand-drawn character animation and richly painted, picture-book-like backgrounds give this action a strongly illustrated look.
The adventure also extends beyond the dungeon. Materials gathered on expeditions can help clear rubble, construct facilities and cultivate crops in a ruined village; cooking and skill trees offer ways to prepare for later battles. It supports solo play as well as cooperative dungeon runs for up to four players, making its player-count context relevant to a game designed for both individual exploration and shared expeditions. The village-building loop gives those dungeon trips a purpose beyond reaching the next fight.