Net.Attack() puts algorithm design at the center of a bullet-heaven roguelite. As a hacker breaking into hostile systems amid a near-future cyberwar, you build attacks by arranging drag-and-drop programming nodes, then watch the resulting logic run automatically while you navigate combat. Its premise makes programming less about typing code and more about shaping how your attacks behave under pressure.
The game describes more than 190 nodes for assembling attacks from triggers, conditional branches, and loops. Those combinations can produce effects such as projectiles multiplying on impact, enemies turning their fire on one another, or sustained area damage. Runs pit these player-built systems against waves of security countermeasures, with each build tested in regions that introduce distinct security protocols and escalating difficulty. Multiple hacker characters bring different starting abilities and specializations, adding another choice to the build process.
The structure mixes run-based experimentation with progression between runs: chip extractions yield DarkBits, which can be spent at the DarkMarket on operatives and permanent power upgrades. The description also mentions missions such as a Daily Challenge and unlocking further regions.