Necrosmith casts the player as a necromancer working from a tower in a strange world, with a white cat as an unexpected presence amid the dark ritual. Its central task is to assemble an undead force from an eclectic roster: skeletons, zombies, orcs, harpies, elementals, and even robots. That mix gives the game’s fantasy premise a distinctly techno-magical edge.
Building an army is about more than choosing a creature type. Players combine body parts for their characteristics and attacks, seeking a balance of survivability, speed, and combat power. The tower also serves as a place to expand operations: necro labs grow body parts, while techno-magic devices upgrade the undead army. These systems tie preparation and customization to the expedition beyond the tower.
The game is listed as single-player, so its player-count context is a solo strategy and simulation experience rather than a shared multiplayer session. Players guide their hordes through more than a dozen biomes in search of keys to escape the unfamiliar world. Exploration, army composition, and tower upgrades are all part of that individual journey, framed by a deliberately playful collision of gothic necromancy and robots.