My Bones is an adventure horror game centered on a man who wakes in his own grave beside his family. His past weighs on the situation: he is described as having been a very bad man, and now faces uncertainty over whether to choose good or evil. The player’s role is to help him decide, making moral choice the premise rather than simply a backdrop to the horror.
The clearest documented mechanic is that actions shape the ending. My Bones has two stated outcomes, good and bad, with the protagonist’s fate determined by the choices made along the way. That gives the game a focused, consequence-driven design: its central question is not just what happened to this man, but what he should do next. The supplied description does not detail particular actions, puzzles, or combat, so the moral decision and branching conclusion are the distinctive features it supports.
Its compact premise connects horror, family, and moral uncertainty, while the two endings give the player’s decisions a defined narrative consequence. The store information also categorizes it as Adventure and Indie, fitting a game whose documented focus is a personal story shaped by choice.