Mouse (Sneaking) casts its player as a cheese-stealing mouse with a bounty on its head. The chase begins while the mouse is eating lunch: the Cat has tracked it down, and survival now depends on escaping across a desert. This gives the runner a simple comic setup, but its pursuer is more than background scenery, since the Cat keeps the pressure on throughout the escape.
Movement is built around running and jumping through hazards. The Cat has planted traps along the route, while cactuses can kill the mouse on contact. Stamina adds a resource to manage: running drains it, and collecting cheese restores it. The mouse can also double jump, a skill the game describes as essential for progressing. Its one-button approach keeps the controls simple, while the stamina and hazard combination gives each run a clear survival challenge.
The listing identifies Mouse (Sneaking) as single-player, so its chase is a solo runner experience rather than a shared or competitive session. Achievements and Steam Trading Cards are listed alongside its casual, action, adventure, and indie categories, rounding out a compact arcade-style package.