Moral Dilemma: The Interview casts you as an applicant for the baffling job of “Moral Dilemma Judge.” The office offers little reassurance: a printer talks, a corridor changes whenever you enter, and a narrator steers you into absurd life-or-death scenarios. Its story-rich setup mixes workplace oddities with an unpredictable narrative, making the interview itself the frame for a stranger series of tests.
Those tests combine familiar puzzles with deliberately peculiar tasks. The listed minigames include an IQ quiz, a memory test, and counting sheep, while other challenges ask you to solve a riddle or navigate the deceptive Hallway. Moral choices broaden the premise beyond the interview, ranging from trolley problems to dilemmas set in war, hospitals, cities, and nature. The game also advertises multiple endings and secrets, giving exploration a role alongside its quizzes and decisions.
The result is a single-player adventure built around individual choices, puzzles, and discovery rather than a shared match format. The surreal office, branching outcomes, and mix of tests give the experience its identity, while the advertised secrets invite players to look closely at a setting where even ordinary objects may have something to say.