Mohrta casts the player as Hayward Generation VII 81363-7, a veteran operative revived as a corpse “swathed in iron and arcane.” The mission leads to Kozanoda, a mining village where the missing operative Avlan was last seen. That investigation unfolds amid the Great Strange, a zone where supernatural phenomena bring echoes of other worlds together and distort reality, giving the FPS adventure a paranormal mystery alongside its combat.
Its five differently themed dimensions can be tackled in any order, and the arsenal is built around choice: weapons have multiple functions, while equipment can be upgraded to meet greater challenges. Mohrta pairs gunfights with dodging, shooting, and striking against a varied roster of enemies and boss fights. Its unusual settings and detailed environments are framed by an otherworldly atmosphere, with the game’s presentation associated with GZDoom and the signature visual detail of Scumhead and Osiol.
The premise and structure point toward exploring strange dimensions, confronting formidable creatures, and uncovering the truth behind events in the story. NPCs add another thread to that exploration: the game describes a cast of characters with their own quests and storylines, complementing its combat-focused progression with encounters beyond the battlefield.