MindsEye places Jacob Diaz, a former soldier troubled by a mysterious implant and fractured memories, in Redrock, a near-future desert metropolis shaped by AI and robotics. Its single-player campaign frames his missions as a search into his past and a conspiracy involving rogue AI, corporations and military power. The setting spans gleaming towers, industrial districts and remote outposts, giving the thriller a city-wide backdrop rather than a single isolated arena.
Combat is third-person and tactical, with cover, verticality and enemies described as having unique behaviors. Diaz can draw on an arsenal ranging from pistols and sniper rifles to energy weapons, while companion drone DC2 supports hacking, scouting and battles. Missions also shift into vehicle action: electric cars, muscle vehicles, buggies and quadcopters feature in chases and desert or industrial pursuits. That mix gives the campaign a broader action-adventure rhythm than combat alone.
The game’s design extends beyond its campaign premise: the supplied description also identifies Builder mode, with asset libraries, lighting systems and visual scripting for designing missions, modes and environments, alongside sharing and exploring community creations. MindsEye is listed as single-player and multi-player, but its campaign is specifically described as single-player.