Set in 1984, nine years after the events of Metal Gear Solid V: Ground Zeroes and the fall of Mother Base, the game follows Snake, also known as Big Boss, after he awakens from a nine-year coma. Against the backdrop of the Cold War and a global nuclear crisis, he builds a private army and returns to the battlefield seeking revenge on the shadow group XOF. That personal pursuit sits within the series’ examination of warfare’s psychology and the atrocities tied to its cycle.
The defining play idea is tactical freedom: missions unfold in an open world, and players can choose how to approach objectives and progress through the game. The source also describes immersive tactical gameplay and cinematic storytelling, placing player choice alongside a weighty narrative rather than presenting the game as a straightforward action sequence. Its online connectivity is described as extending the experience to other devices, while the listed categories include both single-player and multi-player.