Men of War: Assault Squad frames World War II as a contest of battlefield decisions, set across theaters including the European countryside and Pacific jungles. Players command one of five factions, from the USA and USSR to Germany, the Commonwealth and Japan, with each bringing distinct units, vehicles and combat doctrines. The result is a strategy game grounded in the specifics of its forces rather than a single, interchangeable army.
Its defining twist is Direct Control: alongside directing squads, a player can personally operate an individual soldier, tank or artillery piece. That shift from broad command to hands-on action sits within a simulation that tracks ammunition, fuel, armor penetration, line of sight and morale. Destructible environments add another tactical consideration, since explosives, artillery and tank fire can reshape the field. The game also features hero units whose abilities can strengthen firepower or morale, while its AI is described as dynamic and challenging.
The play format spans single-player missions as well as cooperative and competitive skirmishes, with co-op supporting up to four allies and multiplayer offering fights against other players. Across those formats, the central appeal remains the same combination of army-level decisions and control over the individual units carrying them out.