Master of Magic blends role-playing and strategy in a fantasy contest for control of Arcanus and Myrror. You play as one of 14 wizards, each a rival pursuing dominion over these two parallel planes. The premise sets up a broad struggle for magical and territorial power rather than a story centered on a single adventurer.
Its strategic choices span wizard customization, spell research, alchemy and rituals. Select among five schools of magic and traits, then build forces from 14 fantasy races and a large roster of unit types. Armies can be supported by spells, while magical items, including crafted ones, add another layer to the available tools. The range of options makes the game’s fantasy setting part of its strategy, not just its backdrop.
Conflict plays out in tactical, turn-based battles, where magic can affect the outcome. Rival wizards are competing for the same goal, giving the campaign a contest-of-empires frame, while the battles focus on command and spell use.