March of Giants Playtest is a playtest associated with March of Giants, a battlefield game built around leading soldiers and powerful Giants.
In the parent game, players rally soldiers from advancing waves, move them between lanes and direct them to scout, gather resources, capture objectives or attack enemy Giants. Battleworks add another layer of tactical planning: deployable structures and units such as trenches, giant slayer bunkers, cavalry and soldier drops can shape routes, reinforce objectives and affect how the battlefield develops.
Giants bring distinct abilities and lead soldiers with different strengths, while upgrades during a match open new tactical possibilities. The game’s distinctive scale comes from clashes involving hundreds of soldiers, presenting a broad battlefield conflict rather than a conventional hero skirmish or team fight. Playtest content may differ from the parent game’s full design.